Geometric Algebra An Algebraic System for Computer Games and Animation

Author: John A. Vince
Publisher: Springer Science & Business Media
ISBN: 9781848823792
Format: PDF
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Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design. Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs. The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.

Mathematics for Computer Graphics

Author: John A. Vince
Publisher: Springer Science & Business Media
ISBN: 9781849960236
Format: PDF, Docs
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John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

Geometric Algebra for Computer Graphics

Author: John Vince
Publisher: Springer Science & Business Media
ISBN: 1846289963
Format: PDF, Docs
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Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. The author tackles this complex subject with inimitable style, and provides an accessible and very readable introduction. The book is filled with lots of clear examples and is very well illustrated. Introductory chapters look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.

Geometric Algebra with Applications in Engineering

Author: Christian Perwass
Publisher: Springer Science & Business Media
ISBN: 3540890688
Format: PDF
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The application of geometric algebra to the engineering sciences is a young, active subject of research. The promise of this field is that the mathematical structure of geometric algebra together with its descriptive power will result in intuitive and more robust algorithms. This book examines all aspects essential for a successful application of geometric algebra: the theoretical foundations, the representation of geometric constraints, and the numerical estimation from uncertain data. Formally, the book consists of two parts: theoretical foundations and applications. The first part includes chapters on random variables in geometric algebra, linear estimation methods that incorporate the uncertainty of algebraic elements, and the representation of geometry in Euclidean, projective, conformal and conic space. The second part is dedicated to applications of geometric algebra, which include uncertain geometry and transformations, a generalized camera model, and pose estimation. Graduate students, scientists, researchers and practitioners will benefit from this book. The examples given in the text are mostly recent research results, so practitioners can see how to apply geometric algebra to real tasks, while researchers note starting points for future investigations. Students will profit from the detailed introduction to geometric algebra, while the text is supported by the author's visualization software, CLUCalc, freely available online, and a website that includes downloadable exercises, slides and tutorials.

Rotation Transforms for Computer Graphics

Author: John Vince
Publisher: Springer Science & Business Media
ISBN: 9780857291547
Format: PDF, Docs
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Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa.

Geometric Computing with Clifford Algebras

Author: Gerald Sommer
Publisher: Springer Science & Business Media
ISBN: 3662046210
Format: PDF
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This monograph-like anthology introduces the concepts and framework of Clifford algebra. It provides a rich source of examples of how to work with this formalism. Clifford or geometric algebra shows strong unifying aspects and turned out in the 1960s to be a most adequate formalism for describing different geometry-related algebraic systems as specializations of one "mother algebra" in various subfields of physics and engineering. Recent work shows that Clifford algebra provides a universal and powerful algebraic framework for an elegant and coherent representation of various problems occurring in computer science, signal processing, neural computing, image processing, pattern recognition, computer vision, and robotics.

Pythagorean Hodograph Curves Algebra and Geometry Inseparable

Author: Rida T Farouki
Publisher: Springer Science & Business Media
ISBN: 3540733981
Format: PDF
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By virtue of their special algebraic structures, Pythagorean-hodograph (PH) curves offer unique advantages for computer-aided design and manufacturing, robotics, motion control, path planning, computer graphics, animation, and related fields. This book offers a comprehensive and self-contained treatment of the mathematical theory of PH curves, including algorithms for their construction and examples of their practical applications. It emphasizes the interplay of ideas from algebra and geometry and their historical origins and includes many figures, worked examples, and detailed algorithm descriptions.

Perspectives on Projective Geometry

Author: Jürgen Richter-Gebert
Publisher: Springer Science & Business Media
ISBN: 9783642172861
Format: PDF, ePub, Docs
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Projective geometry is one of the most fundamental and at the same time most beautiful branches of geometry. It can be considered the common foundation of many other geometric disciplines like Euclidean geometry, hyperbolic and elliptic geometry or even relativistic space-time geometry. This book offers a comprehensive introduction to this fascinating field and its applications. In particular, it explains how metric concepts may be best understood in projective terms. One of the major themes that appears throughout this book is the beauty of the interplay between geometry, algebra and combinatorics. This book can especially be used as a guide that explains how geometric objects and operations may be most elegantly expressed in algebraic terms, making it a valuable resource for mathematicians, as well as for computer scientists and physicists. The book is based on the author’s experience in implementing geometric software and includes hundreds of high-quality illustrations.

3D Math Primer for Graphics and Game Development 2nd Edition

Author: Fletcher Dunn
Publisher: CRC Press
ISBN: 1568817231
Format: PDF, Docs
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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.