IOS Apps for Masterminds 2nd Edition

Author: J. D Gauchat
Publisher:
ISBN: 9780991817863
Format: PDF, ePub
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iOS Apps for Masterminds leads the reader step by step to master the complex subjects required to create applications for iPhones and iPads. After reading this book, you will know how to program in Swift, how to design user interfaces, and how to work with the most powerful frameworks available for the construction of modern applications. This book is a complete course that will teach you how to build insanely great applications from scratch. Every chapter explores both basic and complicated concepts of computer programming, the Swift language, and app development. The information is supported by fully functional examples to guide beginners and experts through every single framework included in the iOS SDK. The examples are distributed throughout the book in a specific order to gradually introduce complex topics and make them accessible to everyone. The goal of iOS Apps for Masterminds is to make you familiar with the most advanced technologies for app development. It was designed to prepare you for the future and was written for the genius inside you, for Masterminds. This book includes: Introduction to Swift 3 Swift Paradigm Foundation Framework UIKit Framework Auto Layout Size Classes Navigation Controllers Scroll Views Table Views Collection Views Split View Controller Alert Views Notifications Files Archiving Core Data iCloud Core Graphics and Quartz 2D Core Animation AVFoundation Camera and Photos Library Web Views Contacts Sensors MapKit Gesture Recognizers Timers Operation Queues Error Handling Image and Video Internationalization ...and more! iOS app development with iOS 10, Xcode 8 and Swift 3 App development, Swift programming, Create apps, Create app, iPhone apps, Build app, Swift language, develop application, Objective-C, Apple development, iOS development, iOS Apps, Program apps.

Swift for Beginners

Author: Boisy G. Pitre
Publisher: Peachpit Press
ISBN: 0134289781
Format: PDF, Docs
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LEARNING A NEW PROGRAMMING LANGUAGE can be daunting. With Swift, Apple has lowered the barrier of entry for developing iOS and OS X apps by giving developers an innovative programming language for Cocoa and Cocoa Touch. Now in its second edition, Swift for Beginners has been updated to accommodate the evolving features of this rapidly adopted language. If you are new to Swift, this book is for you. If you have never used C, C++, or Objective-C, this book is definitely for you. With this handson guide, you’ll quickly be writing Swift code, using Playgrounds to instantly see the results of your work. Author Boisy G. Pitre gives you a solid grounding in key Swift language concepts—including variables, constants, types, arrays, and dictionaries—before he shows you how to use Swift’s innovative Xcode integrated development environment to create apps for iOS and OS X. THIS BOOK INCLUDES: Detailed instruction, ample illustrations, and clear examples Best practices from an experienced Mac and iOS developer Emphasis on how to use Xcode, Playgrounds, and the REPL COMPANION WEBSITE: www.peachpit.com/swiftbeginners2 includes additional resources.

Html5 for Masterminds

Author: J. D. Gauchat
Publisher: Createspace Independent Publishing Platform
ISBN: 9781543040319
Format: PDF, Docs
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HTML5 for Masterminds 3rd Edition, now with a complete course on Web Development and Responsive Web Design. Learn how to create websites and applications for desktop and mobile devices with HTML, CSS, and Javascript. HTML5 for Masterminds leads the reader step-by-step to master the complex subjects required to create websites and web applications. After reading this book, you will know how to structure your documents with HTML, how to style them with CSS, and how to work with the most powerful Javascript APIs. This book is not an introduction, but instead a complete course that teaches you how to build responsive websites and amazing web applications from scratch. Every chapter explores both basic and sophisticated concepts of HTML, CSS, and Javascript. Functional examples support the information introduced in every chapter to guide beginners and experts throughout every single element, style, and function included in these languages. The goal of HTML5 for Masterminds is to make you familiar with the most advanced technologies for the web. It was designed to prepare you for the future, and it was written for the genius inside you, for Masterminds. This book includes: How to create HTML5 documents How to create CSS3 Style Sheets How to program in Javascript How to design websites with Responsive Web Design How to create 2D and 3D Graphics How to create 2D and 3D Animations How to create 2D and 3D Video Games Javascript APIs: Form API Canvas API WebGL API and Three.js Web Audio API IndexedDB API Web Storage API File API Web Socket API WebRTC API Stream API FullScreen API Ajax Level 2 Web Workers API Drag and Drop API History API Web Messaging API Pointer Lock API Geolocation API Page Visibility API TextTrack API HTML5, CSS3, and Javascript

Swift Developing iOS Applications

Author: Andrew J Wagner
Publisher: Packt Publishing Ltd
ISBN: 1787122662
Format: PDF, Kindle
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Unleash the power of Swift and discover the skills required to build incredible robust iOS applications About This Book Write expressive, understandable, and maintainable Swift 2 code with this hands-on course Unveil the complex underpinnings of Swift to turn your app ideas into reality Specialize in developing real iOS apps, and 2D and 3D video games using Swift and Cocoapods Dive deep into protocol extensions, learn new error handling model and use featured Swift design patterns to write more efficient code Who This Book Is For This course would be for app developers who are new to developing for iOS or OSX and are trying to get grips with Swift for the first time. What You Will Learn From a solid understanding of the Swift 2 language Get to know the practical aspects of how a computer program actually works Understand the paradigms used by Apple's frameworks, so you are not intimidated by them Create a server in Swift to deliver JSON data to an iOS app Take advantage of Cocoapods to use third-party libraries Build games with SpriteKit and SceneKit Develop an app running on the cloud to act as an API server for your client's apps Dive into the core components of Swift 2 including operators, collections, control flow, and functions Create and use classes, structures, and enums including object-oriented topics such as inheritance, protocols, and extensions Develop a practical understanding of subscripts, optionals, and closures Master Objective-C interoperability with mix and match Access network resources using Swift Implement various standard design patterns in the Swift language In Detail The Swift––Developing iOS Applications course will take you on a journey to become an efficient iOS and OS X developer, with the latest trending topic in town. Right from the basics to the advanced level topics, this course would cover everything in detail. We'll embark our journey by dividing the learning path into four modules. Each of these modules are a mini course in their own right; and as you complete each one, you'll gain key skills and be ready for the material in the next module. The first module is like a step-by-step guide to programming in Swift 2. Each topic is separated into compressible sections that are full of practical examples and easy-to-understand explanations. Each section builds on the previous topics, so you can develop a proficient and comprehensive understanding of app development in Swift 2. By the end of this module, you'll have a basic understanding of Swift 2 and its functionalities. The second module will be the an easy-to-follow guide filled with tutorials to show you how to build real-world apps. The difficulty and complexity level increases chapter by chapter. Each chapter is dedicated to build a new app, beginning from a basic and unstyled app through to a full 3D game. The last two chapters show you how to build a complete client-server e-commerce app right from scratch. You'll be able to build well-designed apps, effectively use AutoLayout, develop videogames, and build server apps. The third and the last module of our course will take an example-based approach where each concept covered is supported by example code to not only give you a good understanding of the concept, but also to demonstrate how to properly implement it. Style and approach This course includes all the resources that will help you jump into the app development .This course covers all the important aspects Swift application development and is divided into individual modules so that you develop your skill after the completion of a module and get ready for the next. Through this comprehensive course, you'll learn how to use Swift programming with hands-on examples from scratch to finish!

Beginner s Guide to IOS 11 App Development Using Swift 4

Author: Serhan Yamacli
Publisher: Createspace Independent Publishing Platform
ISBN: 9781977891754
Format: PDF
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This book covers iOS 11 app design fundamentals using the latest Swift 4 programming language, Xcode 9 and iOS 11 SDK. The author assumes you have no experience in app development. The book starts with the installation of the required programming environment and setting up the simulators. Then, the simplest "Hello World" app is developed step by step. In the next chapter, basics of the Swift 4 programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Swift lecture, 7 real world apps are developed again by step by step instructions. Each code line is explained. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Swift code and testing the app in simulators and real devices. Sample apps developed in this book are as follows: 1. Disco lights app: Learn the basics of app development and use buttons in your code. 2. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen. 3. Simple die roller app: Using random number generator functions, including image sets in your project, displaying images on the screen and changing the displayed image using Swift code. 4. Exercise calorie calculator app: Using global variables, creating tabbed apps and utilizing segmented controls. 5. Show my location app: Adding a map object to your app, setting required permissions, accessing GPS device and showing real time location on the map. 6. SOS sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS. 7. Bounce the ball game: Basics of SpriteKit that is used to develop 2D iOS games, adding objects to the game, sensing screen touches, moving game objects according to touches, combining all these and more to develop a complete ball bouncing game. This book includes 214 figures and 101 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and complete project files can be viewed and downloaded from the the book's website: www.yamaclis.com/ios11.

Beginning iPhone Development

Author: Jeff LaMarche
Publisher: Apress
ISBN: 1430216263
Format: PDF, Mobi
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Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone software development kit, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add multi-touch gesture support (pinches and swipes) to your applications, and work with the Camera, photo library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more. Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.

Anyone Can Create an App

Author: Wendy Wise
Publisher: Manning Publications
ISBN: 9781617292651
Format: PDF, Mobi
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"Anyone Can Create an App" is based on the lofty premise that anyone can begin programming given the right tools and the right help. With some time set aside and the course-work in this book, readers will be able to program their first, fully working iPhone or iPad Application. They'll wonder why they never did it before! "Anyone Can Create an App" provides the EASY starting point for those people who have never programmed before but who always wanted to build iPhone and iPad apps. It starts with the absolute basics and progresses without leaving gaps so that the non-technical person can feel confident going from green to full-grown. Readers will create several apps for their iPhone and get a huge sense of accomplishment along the way. The book also demystifies some of the "insider terms" that programmers use. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.