Soft Robots

Author: Matthew Borgatti
Publisher:
ISBN: 9781680450934
Format: PDF, Mobi
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Popularized by Baymax in the hit movie Big Hero 6, soft robotics is a big, fun field. More than just cloth or silicone robots, soft robotics is all about getting motion out of soft things--paper, silicone, cloth, springs, rubber hoses--all these and more can be combined in different ways to come up with comfortable, friendly, and familiar-feeling solutions to interesting problems. And they can be fun to play with, too. This book is about taking different materials, combining them, and remixing them with 3d printing, laser cutting, mold making, casting, and sewing to create soft robots.

Popular Science

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ISBN:
Format: PDF, ePub, Mobi
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Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.

Popular Science

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ISBN:
Format: PDF, Mobi
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Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.

I Robot

Author: Isaac Asimov
Publisher: Spectra
ISBN: 9780553900330
Format: PDF, Mobi
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The three laws of Robotics: 1) A robot may not injure a human being or, through inaction, allow a human being to come to harm 2) A robot must obey orders givein to it by human beings except where such orders would conflict with the First Law. 3) A robot must protect its own existence as long as such protection does not conflict with the First or Second Law. With these three, simple directives, Isaac Asimov changed our perception of robots forever when he formulated the laws governing their behavior. In I, Robot, Asimov chronicles the development of the robot through a series of interlinked stories: from its primitive origins in the present to its ultimate perfection in the not-so-distant future--a future in which humanity itself may be rendered obsolete. Here are stories of robots gone mad, of mind-read robots, and robots with a sense of humor. Of robot politicians, and robots who secretly run the world--all told with the dramatic blend of science fact and science fiction that has become Asmiov's trademark.

The Robot Builder s Bonanza

Author: Gordon McComb
Publisher: McGraw Hill Professional
ISBN: 9780071362962
Format: PDF, Mobi
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Dealing with amateur robotics building, this book contains the servo motor technology, microcontrolled robots, remote control, Lego Mindstorms Kits, and other commercial kits. It provides coverage of Robotix-based Robots, Lego Technic-based Robots, Functionoids with Lego Mindstorms, and Location and Motorized Systems with Servo Motors.

Robot Builders Bonanza

Author: Gordon McComb
Publisher: McGraw-Hill Education TAB
ISBN: 9781260135015
Format: PDF, Mobi
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The bestselling guide to robot building—fully updated for the latest technologies Learn to build fun and interesting robots—from kits, pre-made parts, or from scratch—using the hands-on information contained in this practical guide. The book clearly explains the essential hardware, circuits, and brains and contains easy-to-follow, step-by-step plans for low-cost, cool robotics projects. Robot Builder’s Bonanza, Fifth Edition contains more than 30 new projects for hobbyists of all ages and skill levels. The projects are modular and can be combined to create a variety of highly intelligent and workable custom robots. Along the way, you will discover the wonders of mechanical design, electronics, and computer programming. Who knew learning could be so fun! •Includes working robot plans for Arduino, Raspberry Pi, and BBC micro:bit •Online content includes source code and extended project plans •Written by a dedicated hobbyist, robotics expert, and experienced author

Build Your Own Combat Robot

Author: Pete Miles
Publisher: McGraw Hill Professional
ISBN: 007222844X
Format: PDF, ePub, Mobi
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Create your own powerful battling robot from start to finish using this easy-to-follow manual. Robotics experts Pete Miles and Tom Carroll explain the science and technology behind robots, and show you what materials you need to build and program a robot for home, school, and competition.

Love and Sex with Robots

Author: David Levy
Publisher: Harper Collins
ISBN: 0061359750
Format: PDF
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Draws on cutting-edge research, as well as examples from cultural history and psychology, to explore what the author believes will be inevitable physical relationships between people and machines.

Synthetic Worlds

Author: Edward Castronova
Publisher: University of Chicago Press
ISBN: 0226096319
Format: PDF, ePub, Docs
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From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education