Start Making

Author: Danielle Martin
Publisher: Maker Media, Inc.
ISBN: 1457187876
Format: PDF, ePub, Docs
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Start Making! is a program developed by the Clubhouse Network to engage young people all over the world in Maker-inspired activities. With this guide, you will discover how to plan and coordinate Start Making! projects in your home, school, library, community center, after-school club, or makerspace. You'll learn strategies for engaging young people in creative thinking, developing individual and team projects, and sharing and reflecting on their creations. Each session includes a list of the supplies you'll need, step-by-step instructions for completing the projects, and prompts for stimulating discussion, curiosity, and confidence. These fun do-it-yourself (and do-it-together) projects teach fundamental STEAM concepts -- science, technology, engineering, art, and math -- while introducing young people to the basics of circuitry, design, coding, crafting, and construction. They'll make paper cards and creations that light up, play music using a MaKey MaKey keyboard and Scratch programming, join together to make paintings with light, design and construct 3D sculptures, build a vibrating art-bot that makes drawings, and sew fabric creations with wearable circuits. Dip into the activities once a week, run them as a week-long summer activity, or go through the guide in any way that works for you. By offering your own Start Making! program, you can inspire young people in your community to develop creative ideas, learn new skills, and share their creations. The Clubhouse Network is a global network of community-based centers led by Boston's Museum of Science in collaboration with the MIT Media Lab.

The SAGE Encyclopedia of Out of School Learning

Author: Kylie Peppler
Publisher: SAGE Publications
ISBN: 1483385221
Format: PDF, ePub, Mobi
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The SAGE Encyclopedia of Out-of-School Learning documents what the best research has revealed about out-of-school learning: what facilitates or hampers it; where it takes place most effectively; how we can encourage it to develop talents and strengthen communities; and why it matters. Key features include: Approximately 260 articles organized A-to-Z in 2 volumes available in a choice of electronic or print formats. Signed articles, specially commissioned for this work and authored by key figures in the field, conclude with Cross References and Further Readings to guide students to the next step in a research journey. Reader’s Guide groups related articles within broad, thematic areas to make it easy for readers to spot additional relevant articles at a glance. Detailed Index, the Reader’s Guide, and Cross References combine for search-and-browse in the electronic version. Resource Guide points to classic books, journals, and web sites, including those of key associations.

10 Great Makerspace Projects Using Math

Author: Kevin Hall
Publisher: The Rosen Publishing Group, Inc
ISBN: 1499438478
Format: PDF, ePub
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Technology has become a major component of today�s classroom environment. Teachers are using new methods like makerspaces in order to engage their students. Makerspaces refer to tools students can use to explore, discover, and create new ideas and concepts using technology. This book will focus on makerspace projects that will help students with math. Complete with detailed directions and examples, this easy-to-read guide will focus on new methods of learning and mastering mathematical concepts. At last there's a way to make math fun and hands-on using the latest tools and technology.

Better Now

Author: Danielle Martin
Publisher: Penguin
ISBN: 0735232601
Format: PDF, Docs
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DR. DANIELLE MARTIN see the challenges in our health care system every day. As a family doctor and a hospital vice president, she observes how those deficiencies adversely affect patients. And as a health policy expert, she knows how to close those gaps. A passionate believer in the value of fairness that underpins the Canadian health care system, Dr. Martin is on a mission to improve medicare. In Better Now, she shows how bold fixes are both achievable and affordable. Her patients’ stories and her own family’s experiences illustrate the evidence she presents about what works best to improve health care for all. Better Now outlines “Six Big Ideas” to bolster Canada’s health care system. Each one is centred on a typical Canadian patient, making it clear how close to home these issues strike. · Ensure every Canadian has regular access to a family doctor or other primary care provider · Bring prescription drugs under medicare · Reduce unnecessary tests and interventions · Reorganize health care delivery to reduce wait times and improve quality · Implement a basic income guarantee to alleviate poverty, which is a major threat to health · Scale up successful local innovations to a national level Passionate, accessible, and authoritative, Dr. Martin is a fervent supporter of the best of medicare and a persuasive critic of what needs fixing.

Tinkering

Author: Curt Gabrielson
Publisher: Maker Media, Inc.
ISBN: 1680450344
Format: PDF, ePub, Mobi
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How can you consistently pull off hands-on tinkering with kids? How do you deal with questions that you can't answer? How do you know if tinkering kids are learning anything or not? Is there a line between fooling around with real stuff and learning? The idea of learning through tinkering is not so radical. From the dawn of time, whenever humanity has wanted to know more, we have achieved it most effectively by getting our hands dirty and making careful observations of real stuff. Make: Tinkering (Kids Learn by Making Stuff) lets you discover how, why--and even what it is--to tinker and tinker well. Author Curt Gabrielson draws on more than 20 years of experience doing hands-on science to facilitate tinkering: learning science while fooling around with real things. This book shows you how to make: A drum set from plastic bottles, tape, and shrink-wrap Magnetic toys that dance, sway, and amaze Catapults, ball launchers, and table-top basketball A battery-powered magic wand and a steadiness game (don't touch the sides!) Chemical reactions with household items Models of bones and tendons that work like real arms and ankles Spin art machine and a hovercraft from a paper plate! Lifelong learners hungry for their next genuine experience

Make It Glow

Author: Emily Coker
Publisher: Maker Media, Inc.
ISBN: 1680451014
Format: PDF, Kindle
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Everyone loves to play with light and this collection of kid-ready LED projects will have young Makers exploring electricity and electronics while opening up a world of endless fun! Makers, tinkerers, hobbyists, and parents will be drawn to the decorative and exciting possibilities of the projects in Make It Glow. Filled with full-color photographs and step-by-step instructions that anyone can follow, this beautiful book features 21 exciting projects that can be completed by even the youngest Maker. You'll start with ultra simple projects and then tackle increasingly complicated ones. Building upon lessons learned in earlier projects ensures that kids learn and succeed. Everyone will be thrilled by the fun, decorative designs that result as you develop new ways to unleash your creativity! With Make It Glow, you'll learn to make: Blue-light greeting cardsEyes in the dark FlickerbugsLight-up fairy wingsAn illuminated tote bagA bouquet of electric rosesand more! Featuring beautifully photographed inspirational projects for kids and adults, Make It Glow helps you learn the basics of electronics and soft circuits to create costumes, home decorations, clothing, jewelry, and more. What will you illuminate?

Make Tech DIY

Author: Ji Sun Lee
Publisher: Maker Media, Inc.
ISBN: 1680451731
Format: PDF, Docs
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Kid Crafts introduces younger children to the magic of electronics through the softer side of circuits! Young explorers will learn about electronics through sewing and craft projects aimed at maker parents and their children, elementary school teachers, and kids' activity leaders. Each project introduces new skills and new components in a progressive series of projects that take learners from the very basics to understanding how to use components such as sensors, transistors, and timers. The book is breezy, highly illustrated, and fun for everyone!

Make Fun

Author: Bob Knetzger
Publisher: Maker Media, Inc.
ISBN: 1457194082
Format: PDF, ePub, Mobi
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You don't need to own a factory to make toys. Author and toymaker Bob Knetzger has been making fun stuff all his life with simple technology like vacuum forming and mold-making. In an age where makers are tantalized by the capabilities of 3d printers and other digital fab technology, this book takes you back to old-school hand tools, simple electronics, and working with metal and plastic to make toys every bit as good as those you can find in a big-box store. This book has something for everyone, from a marble maze to a talking booby trap; from custom cookie cutters to an "EZ Make" oven. Discover the basic principles of science, electronics, and engineering through hands-on projects that range from easy to more challenging... and are always fun!

STEAM Makers

Author: Jacie Maslyk
Publisher: Corwin Press
ISBN: 1506336310
Format: PDF, ePub, Docs
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Build the essential 4—creativity, collaboration, communication, and critical thinking! Go beyond theory and learn how to systematically integrate STEAM and Maker spaces that prepare students for real-world experiences. This engaging resource outlines step-by-step processes to help anyone start their STEAM and Maker journey. Includes charts, checklists, web links, and profiles to help you make meaningful subject area connections and tap your students’ natural curiosity. You’ll learn to: Integrate STEAM and Making into daily practice Differentiate instruction for all learners Align with core standards and The Next Generation Science Standards

Be a Changemaker

Author: Laurie Ann Thompson
Publisher: Simon and Schuster
ISBN: 1582704643
Format: PDF, ePub, Mobi
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Presents information on creating problem-solving ventures, with advice on identifying a social issue, doing research, creating a business plan, soliciting support from friends and adults, planning an event, raising funds, and using social media for promotion.