The Really Useful Maths Book

Author: Tony Brown
Publisher: Routledge
ISBN: 131791354X
Format: PDF, Mobi
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The Really Useful Maths Book is for all those who want children to enjoy the challenge of learning mathematics. With suggestions about the best ways to use resources and equipment to support learning, it describes in detail how to make learning the easy option for children.An easy-to-follow, comprehensive guide packed with ideas and activities, it is the perfect tool to help teachers who wish to develop their teaching strategies. The second edition has been fully updated in light of the latest research, as well as in response to the new mathematics curriculum. It includes many more practical activities for each mathematical topic and explores exciting new areas. Key topics covered include: Numbers and the number system Operations and calculations Shape and space Measures, statistics and data handling Cross-curricular approaches Resources and planning for teaching and learning Contexts for making sense of mathematics Bridges, strategies and personal qualities Dialogue and interactive teaching International perspectives on teaching and learning Psychology and neuroscience to maximize learning. The Really Useful Maths Book makes mathematics meaningful, challenging and interesting. It will be invaluable to practicing primary teachers, subject specialists, maths co-ordinators, student teachers, mentors, tutors, home educators and others interested in mathematics education programmes. Tony Brown was formerly the Director of ESCalate, the UK Centre for Education in HE at the Graduate School of Education, University of Bristol, UK. Henry Liebling formerly led Primary Mathematics Education at University College Plymouth, Marjon, UK.

The Really Useful ICT Book

Author: Jill Jesson
Publisher: Routledge
ISBN: 1136680403
Format: PDF, Docs
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The Really Useful ICT Book is a practical and easy-to-use guide to give you all the confidence you need to use ICT really effectively inside and outside the primary classroom. It makes clear how ICT can be taught as a standalone subject, and how it can be used easily and imaginatively to enhance teaching other subjects. Jam-packed with ideas and templates to save you time, this friendly handbook offers an introduction to: using ICT inside the classroom – including interactive whiteboards, computer suites, VLEs and e-safety using ICT outside the classroom – including word processors, laptops, data loggers and digital cameras when and how to use a wide range of software and hardware – from spreadsheet packages through to digital photography, e-portfolios and software simulation using ICT in all subject areas practical suggestions for using ICT in cross-curricular topics using ICT to develop teacher and pupil creativity using ICT for assessment and in your professional role. With an emphasis on developing children’s creativity and on progression from Key Stage 1 to Key Stage 2, The Really Useful ICT Book is a comprehensive compendium of advice and inspiration for all training, newly qualified and experienced teachers, as well as those in support roles in primary schools.

Understanding and Teaching Primary Mathematics

Author: Tony Cotton
Publisher: Routledge
ISBN: 1317443209
Format: PDF, Mobi
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Written by an education consultant with widespread experience of teaching mathematics in the UK and internationally, Understanding and Teaching Primary Mathematics seamlessly combines pedagogy and subject knowledge to build confidence and equip you with all the skills and know-how you need to successfully teach mathematics to children of any age. This 3rd edition has been fully updated to reflect the latest research developments and initiatives in the field, as well as key changes to both the UK National Curriculum and International Baccalaureate, including a brand new chapter on ‘Algebra’ and a reworked focus on the early years. Extra features also include helpful call-outs to the book’s revised and updated companion website, which offers a shared site with a range of resources relevant to both this book and its new companion volume, Teaching for Mathematical Understanding. Stimulating, accessible and well-illustrated, with comprehensive coverage of subject knowledge and pedagogy, Understanding and Teaching Primary Mathematics is an essential purchase for trainee and practising teachers alike. Companion website features new to this edition include: video clips in which the author demonstrates the concepts covered in the book through teaching to a real class PowerPoint presentations which provide support for those using the book as a part of a teacher training course updated weblinks to external sites with useful teaching information and resources

Mathematics for dyslexics

Author: Stephen J. Chinn
Publisher: Wiley
ISBN: 9780470026922
Format: PDF, ePub, Docs
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This book, first published in 1993 has become the standard teaching text for mathematics and dyslexia. It provides a background understanding of why difficulties may occur and structured ideas for addressing the individual needs of the learner. It also outlines a detailed diagnostic protocol, which has been the basis for subsequent protocols from other workers in this field. Topics such as accessing basic facts, when unable to retrieve them from memory, are addressed mathematically, rather than by some less developmental method such as singing the facts. This third edition has been expanded to take into account new developments in teaching mathematics to dyslexic and dyscalculic pupils. The four operations: addition, subtraction, multiplication and division are all dealt with using linked and mutually supporting methods. The development of maths from basic understanding of number to algebra is covered in a coherent and inter-related manner. Mathematics for Dyslexics Third Edition provides a unique mix of background theory and practical classroom ideas that are structured and mathematically developmental. It is written in a jargon-free, accessible style presenting maths in a non-threatening way.

How People Learn

Author: National Research Council
Publisher: National Academies Press
ISBN: 0309131979
Format: PDF, Kindle
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First released in the Spring of 1999, How People Learn has been expanded to show how the theories and insights from the original book can translate into actions and practice, now making a real connection between classroom activities and learning behavior. This edition includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning. Like the original edition, this book offers exciting new research about the mind and the brain that provides answers to a number of compelling questions. When do infants begin to learn? How do experts learn and how is this different from non-experts? What can teachers and schools do-with curricula, classroom settings, and teaching methods--to help children learn most effectively? New evidence from many branches of science has significantly added to our understanding of what it means to know, from the neural processes that occur during learning to the influence of culture on what people see and absorb. How People Learn examines these findings and their implications for what we teach, how we teach it, and how we assess what our children learn. The book uses exemplary teaching to illustrate how approaches based on what we now know result in in-depth learning. This new knowledge calls into question concepts and practices firmly entrenched in our current education system. Topics include: How learning actually changes the physical structure of the brain. How existing knowledge affects what people notice and how they learn. What the thought processes of experts tell us about how to teach. The amazing learning potential of infants. The relationship of classroom learning and everyday settings of community and workplace. Learning needs and opportunities for teachers. A realistic look at the role of technology in education.

Math Grade 3

Author: Carson-Dellosa Publishing
Publisher: Carson-Dellosa Publishing
ISBN: 1483824799
Format: PDF, Docs
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In Interactive Notebooks: Math for third grade, students will complete hands-on activities about place value, multiplication, fractions, graphing, area, quadrilaterals, and more. The Interactive Notebooks series spans kindergarten to grade 5. Each 96-page book contains a guide for teachers who are new to interactive note taking, lesson plans and reproducibles for creating notebook pages on a variety of topics, and generic reproducibles for creating even more notebook pages. The books focus on grade-specific math or language arts skills and are aligned to current state standards.

Math Grade 6

Author: Katie Kee Daughtrey
Publisher: Carson-Dellosa Publishing
ISBN: 1483831264
Format: PDF, ePub, Mobi
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Interactive Notebooks: Math for grade 6 is a fun way to teach and reinforce effective note taking for students. Students become a part of the learning process with activities about absolute value, ratios, evaluating expressions, one-variable equations and inequalities, surface area, and more! --This book is an essential resource that will guide you through setting up, creating, and maintaining interactive notebooks for skill retention in the classroom. High-interest and hands-on, interactive notebooks effectively engage students in learning new concepts. Students are encouraged to personalize interactive notebooks to fit their specific learning needs by creating fun, colorful pages for each topic. With this note-taking process, students will learn organization, color coding, summarizing, and other important skills while creating personalized portfolios of their individual learning that they can reference throughout the year. --Spanning grades kindergarten to grade 8, the Interactive Notebooks series focuses on grade-specific math, language arts, or science skills. Aligned to meet current state standards, every 96-page book in this series offers lesson plans to keep the process focused. Reproducibles are included to create notebook pages on a variety of topics, making this series a fun, one-of-a-kind learning experience.

Pennant fever

Author: Daniel M. Fendel
Publisher:
ISBN: 9781559532976
Format: PDF
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Consists of textbook and individual teacher's guides to each unit.

Essential Mathematics for Games and Interactive Applications Third Edition

Author: James M. Van Verth
Publisher: CRC Press
ISBN: 1482250950
Format: PDF, Kindle
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Expert Guidance on the Math Needed for 3D Game Programming Developed from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes. New to the Third Edition Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting. The Foundation for Successful 3D Programming The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation. An Introduction to Creating Real and Active Virtual Worlds This updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays. Web Resource A supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors’ GDC tutorials.